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These options are automatic and based on the bot's experience. If you already have a set of decisions that you consider optimal for your account, we recommend that you fill in the whilelist and blacklist with them. The latest updates to the bot have been made in such a way that even on newly created accounts the story module is already trained with over a 500,000/500,000 story, so the bot no longer needs to be trained, it is ready for PVM Story so it can choose the best decisions. Priority:
Whitelist Blacklist
Insert options that you would like to have higher priorities (30,25,37,42,...)
Insert options that you would like to have lower priorities (31,52,26,9,...)
1750 - Charisma +5
2500 - Charisma +25
5000 - Charisma +25 & Basic Talent +10
Human

1750 - Bonus Talent +3
2500 - Basic Talent +3
5000 - Basic Talent +5 & Bomus Talent +20
Knowledge

1750 - Defence +5
2500 - Defence +25
5000 - Defence +25 & Vitality +75000
Order

1750 - Dexterity +5
2500 - Dexterity +25
5000 - Dexterity +25 & Bonus hit chance +10
Nature

1750 - Force +5
2500 - Force +25
5000 - Force +25 & Defence (on opponent) -15
Beast

1750 - Bonus Damage +6
2500 - Bonus Damage +30
5000 - Bonus Damage +30 & Basic Damage +12
Destruction

1750 - Endurance +5
2500 - Endurance +25
5000 - Endurance +25 & Bonus Damage (on opponent) -18
Chaos

1750 - Bonus Talent (on opponent) -3
2500 - Basic Talent (on opponent) -3
5000 - Basic Talent (on opponent) -5 & Bonus Talent (on opponent) -20
Corruption

Decision id/name EXP GOLD OTHERS
This mode helps you to stay alive as long as possible
(Based on:
Hides the "Switch priority to Health" and "Switch priority back" columns (and their fixed-value equivalents "Switch to health at" / "Switch back at"). Only the columns are hidden – the values you set there keep working exactly the same.

These options are only useful up to level 230.
Pause at: Resume at: Switch priority to "Health" at: Switch priority back at:
Set the health level at which you want to pause for recovery. %
Set the level of health at which you want to continue with the story %
When your health drops under this level, the bot switches priority to "Health" automatically. Set it to -1 if you would like to turn it off. %
When your health reaches this level, the story continues with with the decisions you want to prioritize. %
It is necessary to have the "42" option in the whitelist if you want it to be selected. And if you want the option "20" ("Brave") or "21" ("Accept") to be selected instead of the "42" option, when you don't have enough health, you will have to add one of these two options to the whitelist , immediately after "42". %
Pause at: Resume at: Switch to health at: Switch back at:
When your health drops under this level, the story stops automatically.
When your health reaches this level, the story resumes automatically.
When your health drops under this level, the program switches to health preset automatically (Healing). Set it to -1 if you would like to turn it off.
When your health reaches this level, the story continues with the desired preset.
It is necessary to have the "42" option in the whitelist if you want it to be selected. And if you want the option "20" ("Brave") or "21" ("Accept") to be selected instead of the "42" option, when you don't have enough health, you will have to add one of these two options to the whitelist , immediately after "42".
Church
Maximum AP consumed at church: The maximum AP you would give for the church when your health becomes critical. If you set it to 10 AP, then it will go to church two times (5+10 AP).
if you have more than:
Consume AP for health regeneration only if you have more AP than the set amount.
Extraction slots The three extraction slots and how long until each one is free again. Read straight from the game every time the bot passes through the hunting page, then counted down locally – no extra requests. They unlock at level 50.
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last read from the game: never
Man Hunt
Select a location where you would like to hunt. The chance of success is read from the game every time the bot passes through the hunting page. Location Target
Count: Insert how many times would you like to hunt here
If you select this option, the bot will stop after it detects that there are no more slots available. If there are no more slots available and you want to restart the bot with this option selected, it will not work.
Hunts without stopping and pauses whenever every extraction slot is busy, so action points go only into hunts you can actually extract from. Only one of the three stop options can be ticked at a time – picking this one clears and disables the other two.

While the ruins run together with hunting none of the three decides anything: the bot chooses round by round (see Smart Mode).
When your health runs low while hunting, pay the church to heal instead of stopping. The church restores you fully, so the bot only falls back to the graveyard when the church is too expensive or you do not have the action points for it.
Maximum AP consumed at church: The maximum AP you would give for the church when your health becomes critical. If you set it to 10 AP, then it will go to church two times (5+10 AP).
if you have more than:
Consume AP for health regeneration only if you have more AP than the set amount.
and life under:
Only pay the church while your life is at or below this percentage. Grotto has had this for a long time; Man Hunt was going to church on the AP rules alone, without ever looking at how much life you actually had. %
Blood Essence
Select this option if you want S rank essence to be extracted.
Select this option if you want A rank essence to be extracted.
Select this option if you want B rank essence to be extracted.
Select this option if you want C rank essence to be extracted.
Select this option if you want D rank essence to be extracted.
Select this option if you want E rank essence to be extracted.
Select this option if you want the bot to automatically spend the accumulated blood essence on units (+10 at a time) while Man Hunt is running.
Recruit these units (+10 each, in turn) The bot cycles through the selected units and recruits +10 of each in turn. If the next unit in the cycle costs more than the available essence, it waits until there is enough for exactly that unit.
Keep in reserve: The bot never spends below this amount of blood essence. Only what exceeds it is used to recruit units. blood essence
Tier 1 – 100 essence for +10.
No data yet.
Avail:
Rest:
Queue:
How many Tier 1 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Tier 2 – 150 essence for +10.
No data yet.
Avail:
Rest:
Queue:
How many Tier 2 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Tier 3 – 200 essence for +10.
No data yet.
Avail:
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Queue:
How many Tier 3 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Tier 4 – 350 essence for +10.
No data yet.
Avail:
Rest:
Queue:
How many Tier 4 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Tier 5 – 500 essence for +10.
No data yet.
Avail:
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Queue:
How many Tier 5 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Tier 6 – 750 essence for +10.
No data yet.
Avail:
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Queue:
How many Tier 6 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Tier 7 – 900 essence for +10.
No data yet.
Avail:
Rest:
Queue:
How many Tier 7 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Read the unit counts again from the Nourishing Pits. Works while the bot is stopped – when it is running it keeps them up to date on its own.
Tier 8 – 1500 essence for +10.
No data yet.
Avail:
Rest:
Queue:
How many Tier 8 units you want to end up with. The bot counts what you own, what is still in the recruitment queue and what is recovering after a fight, and spends the essence first on the units that are still under their target. Leave it on 0 to just take turns as usual.
Select the units you want to use:
Layers
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Read the unit counts again from the Nourishing Pits. Works while the bot is stopped – when it is running it keeps them up to date on its own. Army Strength
Set the layers you want to attack in:
The bot works out the formation for each layer on its own and rewrites the table before every attack, so you do not have to keep it up to date by hand.

It only ever uses the unit types you ticked above – whatever you leave unticked is never brought into a fight, no matter how much better the numbers would look with it.

The solver is the same one behind Ruins Helper (ruins-helper.site): the same heuristics, the same search floors and steps, ported into the extension so it runs on your machine and nothing about your account leaves it.

The search is heavy, so it is split across several background threads – but on purpose only 60% of your processor cores, not all of them the way the original does. It takes a little longer to think, and in exchange the game, your browser and the rest of your computer stay responsive while it works.
Choose the troops as you wish.
Ruins logs
Combined modes
Combine Ruins with: Attacking layers costs no action points, so in plain Ruins they pile up unused. Pick a mode here and the surplus is spent on it, then the bot goes back to the layers.

What each choice does
Hunt (Smart Mode) – hunts while an extraction slot is free. The bot reads the slot timers straight from the hunt page, so it knows to the second when the next one opens, and it may spend down to your last action point to use one. With every slot busy it hunts only down to Keep for slots and then goes back to the layers.
Grotto (unlimited) and Story – spend the surplus between the two values on the right and stop at Keep, going back to the layers, which cost nothing. No extraction slots are involved in these two, so the reserve is simply a floor.
Hunt (Smart Mode) → Story and → Grotto – hunting comes first whenever a slot is free; what is left above Keep for slots goes into Story or Grotto instead of sitting unused.

Why hunting comes first. A freed slot is a window in time: miss it and it is gone, while story and grotto are there whenever you have the points. That is what the reserve is for.

If the chosen mode cannot run – low health, no slots, nothing to fight – the bot goes back to attacking layers instead of standing idle. And if it is stuck waiting for health while a layer or a slot becomes available, it leaves straight away rather than waiting for nothing.
Switch above: The bot leaves the layers and starts spending action points once it has more than this. Attacking layers costs nothing, so the ruins are exactly what it should be doing while the bar refills.

Cannot be set above your maximum action points, and it is checked again every time the bar is read – so it follows you up as you level.
Keep for slots: Action points kept in reserve for extraction slots. Grotto and Story stop here and go back to the ruins, so the bar is not empty when a slot opens.

Hunting is the one thing allowed below this line, and only while a slot is actually free – a freed slot is a window in time, miss it and it is gone. With every slot busy, hunting stops at this value like everything else.

Two numbers instead of one on purpose: with a single limit the bot spends down to it, regains a single action point a few minutes later and immediately leaves again for one action – over and over. The gap between the two gives it a real break instead.

Has to stay below the value above; if you set it higher it is pulled back down automatically. The value above cannot go past your maximum action points, and is checked again every time the bar is read.
Other settings
Race:
Every time the bot goes through the profile page it throws away the Ω items that have a discard button and whose level is at or below the value set here. Items you protected with the padlock in the Items tab, the ones you are wearing and anything above that level are never touched.
One setting, two jobs — both about not looking like a clock.

After a fight the bot waits this long before moving on to the next layer, instead of loading the next page the instant the report arrives.

And a layer is not attacked the second its cooldown hits zero — it waits a little longer first. That matters on its own: without it, the same layer would be hit at exactly the same interval, hour after hour, and a constant interval is the easiest thing in the world to spot.

It is a range, not one number, on purpose: a fixed +25s is just as regular as +0s, only shifted. A fresh value is drawn for every fight, and a different one for every layer and every cooldown.

Only attacks are delayed – walking past a layer that is still cooling down keeps the normal speed, so a full sweep does not turn into a crawl. Set both to 0 to switch it off.
Wait after an attack: to seconds
After a fight, the report can offer to bring some of the fallen back for Hellstones. It is not the same list as the units you lost — the game decides how many it will revive, and asks a price for those.

The bot pays only while you are above the reserve below, so it can never spend your last stones. It also refuses anything dearer than the limit, since the price grows with how much there is to revive.

If anything about it fails — button missing, price unreadable, request refused — the bot simply carries on to the next layer. Nothing here can stop an attack.
Hellstones and pay at most Hellstones per fight
Demon Hunt
Difficulty:
Target Health
Count: Insert how many times would you like to repeat the demon hunt
Minimum: Under this health level it won't start another fight in the grotto %
This mode helps you to stay alive as long as possible
The maximum AP you would give for the church when your health becomes critical. If you set it to 10 AP, then it will go to church two times (5+10 AP) if you have more than:
Consume AP for health regeneration only if you have more AP than the set amount.
House of Pain
Minimum health before attack: Under this health level it won't start another random fight %
Activate pause (in minutes) between next search for opponents.

This functionality makes the bot undetectable if a long pause is set between attacks, if it is used in combination with the "Schedule" module in the global panel and with Slow Speed.
min ± A random number used to create variable time pauses. For example: for a delay of 20 min, if you set the margin to 3 min, the breaks between attacks will vary between 17-23 min (20±3). In this way, the time between attacks will be random every time (range randomizer)
Current items:
Loading items...
Player vs Player
Attack:
Minimum health before attack: Under this health level it won't start another fight %
Whitelist:
Insert the player's name you wouldn't like to attack. Separate the names with a comma (Player1, Player2, ...)
Blacklist:
Insert the player's name you would like to attack. Separate the names with a comma (Player1, Player2, ...)
Activate pause (in minutes) between next search for opponents.

This functionality makes the bot undetectable if a long pause is set between attacks, if it is used in combination with the "Schedule" module in the global panel and with Slow Speed.
min ± A random number used to create variable time pauses. For example: for a delay of 20 min, if you set the margin to 3 min, the breaks between attacks will vary between 17-23 min (20±3). In this way, the time between attacks will be random every time (range randomizer)
The game only lets you attack players whose battle value is between 80% and 125% of yours. Leave the field on 0 to use your current value. Your battle value:
Current items:
Loading items...
Current items:
Equipment sets:
Reads your items and orbs again from the profile page. With the bot stopped it goes there straight away; while it is running it waits about three seconds, slips the profile in as the next step, and then carries on exactly where it left off.
Show or hide tooltip for items.
Show or hide buttons from tooltips for changing items. The buttons only work while you are on the profile page – anywhere else the game refuses them, so the option is disabled there.
Hides the Ω items from the inventory grid above. What you are wearing stays visible in "Current items".
Shows a padlock on every Ω item. Click it to protect that item: the bot's "Drop Ω items" function will skip it and the game's discard button is hidden on the profile page, so it cannot be thrown away by mistake.
Default sets
Mode: Story Hunt Grotto PvP HoP
Active orbs
Available orbs
Reads your items and orbs again from the profile page. With the bot stopped it goes there straight away; while it is running it waits about three seconds, slips the profile in as the next step, and then carries on exactly where it left off.
select the orbs you want to activate or destroy
Activates the ticked orbs, up to the four slots the game allows. If you tick more than fit, it activates as many as it can and tells you in the console.
Destroys the ticked orbs one by one, highest position first so the rest keep their place. Orbs with a closed padlock are never touched – the padlock follows the orb itself (name, level, picture, category and bonuses), not its position in the list.
Dark Blue Gifts
Automatically open Dark Blue Gifts on story, grotto or manhunt mode if your AP is under your limit setup.
Go to the profile page and open the dark blue gifts only after you have consumed all the APs. In this way you spend as much time as possible in the cave. This functionality helps you to be as efficient as possible during events where you have unlimited AP thanks to dark blue gifts
Purple Gifts
This function only works if you selected in the "Global" panel to spend the gold to increase the skill and the skills you want to increase.
Opens gold gifts when there is something to do with the gold, and then spends it the way you chose in Global → Gold – on skills, on clan donations or on orbs.

It needs that choice to be made: with gold spending switched off the gifts would just pile the gold into your inventory, which is exactly what you do not want to be carrying around.
Select how much gold you need.
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Skill value:
Backup Settings
Reads the settings from the box below and applies them. Paste there a backup you saved earlier (or one exported from another account), then press this button. Only known settings are applied and the page reloads when it is done.
Writes all your settings into the box below. Select the text, copy it and keep it somewhere safe – you can paste it back here any time, or into another account, and press Import. Logs are not included.
Ranking Snapshots Everything about this feature lives on the game's Highscore page – the flags, the comparison and the numbers. This is only the switch that turns it on and off.
Adds a bar and the progress figures to the game's Highscore page. Untick it and the ranking goes back to how the game draws it – nothing is deleted, your snapshots stay where they are and come back the moment you tick it again.
On the game's Highscore page you can freeze the ranking at a moment of your choosing. From then on, every player who has moved shows how much they gained right under the value itself – level, booty, battle value – plus a note if they changed their name, race or clan.
The first snapshot is taken for you when the bot starts, so you have a starting point from day one. Everything after that is read from the ranking pages you open yourself; nothing is fetched in the background. Set your own moments, switch between them and read the full explanation from the ? on that page.
Bug Report
Nothing to report – the bot has not run into any problem.
What is in the report. Every moment the bot did not work as it should, written down as it happened: what it was doing, which page it was on, what the game answered and what your settings were at that time. No password and no payment data – the file is plain text, you can open it and read it yourself.
If the bot misbehaves, download this file and email it to us and we will go through it and tell you what went wrong. The list is emptied after the download, so each report only covers what happened since the last one.
Chance: How sure you want the orb to come out. Only these two cost gold – the free option costs nothing and the premium one is paid in rubies, so neither belongs here.
Fragments: How many fragments go into each orb (20 to 100). The game prices every orb from this number, so more fragments means a stronger orb and a higher gold cost. The bot asks the server for the exact price before each purchase.
When full: What to do once the orb inventory is full, no type is ticked, or you run out of fragments. Your choice above is not overwritten – the bot simply falls back to this until orbs become possible again.
Which orbs to create. The bot always picks the type you own the fewest of, so it fills the gaps first – with every type ticked that comes out as one of each in turn, then round again until the inventory is full.
Donate everything once you reach: A trigger, not a limit. Every time your gold reaches this number, all of it goes to the clan – the bot does not keep the difference and does not donate in parts.

Set it low and you donate often, in small amounts; set it high and you donate rarely, in large ones. Either way, what leaves is everything you have at that moment.
Collapses the three attribute rows. Your ticks stay exactly as they are – this only frees up screen space.
Attributes:
Current value:
Upgrade costs:
This function only works when none of the modes are active. In case you forgot to start one of the modes or you simply don't want to start the bot, this function periodically checks at an interval set by you if you have gold and if it can do one of the selected actions (donation, spending to increase attributes, use or purchase of potions). For example, this function is useful when you don't have a chest or royal chest, you are attacked and you win gold. If no mode is active, even if you selected to donate all the gold, the bot being inactive, it will not do this action. But if you have Background Refresh active, then the bot will wake up and make the necessary checks at the interval set by you. This function is also useful if you leave items for sale on the market and leave the bot inactive. If they are sold, the bot will check at intervals set by you and if it sees that you have gold, it will check it according to your instructions. If most of the time you leave your bot in Story, Grotto, PvP, or other modes, you should not be interested in this functionality.

Attention, if you leave Background Refresh active, you will constantly appear as an active player even when you have not left one of the PvM/PvP modes active.
Send the character to the graveyard when the action points drop under the value on the right. Untick it to ignore the action points completely and go by health only.
Work Time: Set how long would you like to work in the graveyard if your AP level is low
when you have You will go working in the graveyard when you have less AP than this
Send the character to the graveyard when health drops under the value on the right. Untick it to ignore health completely and go by action points only.
Work Time: Set how long would you like to work in the graveyard if your health level is low
when you have You will go working in the graveyard when you have less health than this %
When a break with a known end is coming, go work in the graveyard instead of idling – free gold and experience, and nothing gets delayed. It covers the Ruins troop recovery, the Ruins one hour cycle, waiting for a hunting extraction slot, and the pause between your Schedule intervals. The bot picks the longest work time that still finishes at least 5 minutes before the break ends, chosen from the durations this server actually offers (read once from the graveyard page – fast servers have shorter ones).
Gold
Keep the gold. If you set this function, the gold set by you will be ignored, it will not be used for skills or donations to the clan.
How much gold do you want to keep?
Stops the bot when the gold limit is reached.You can set it to stop before exceeding the limit covered by the Treasure Chest and Royal Chest, come back later and use the gold for orbs. It is not recommended to use this option if you do not have Treasure Chest or Royal Chest. The gold limit must be set manually and it is not recommended to set a limit higher than that covered by Treasure Chest and Royal Chest.
Gold limit
To always have gold for potions, activate this function. The gold for active potions will always be kept (10,000 gold for Soup of Life Potion, 1,000 gold for Energy Potion, 2,000 gold for Blood Potion and 500 gold for Medium Healing Potion). For example: if you only have Energy Potion and Soup Of Life active, but also the Auto-buy function, 1,000 (Energy Potion value) + 10,000 (Soup of Life potion value) = 11,000 gold will be kept.
Speed
Plays at the pace of a beginner: around 1.8 seconds between actions on average, half of them landing between 1.4 and 2.2 seconds. The pauses are not drawn from a fixed band – most are short, a few are much longer, and they come in faster and slower stretches, the way a real person clicks.
Plays at the pace of an experienced player: around 1.5 seconds between actions on average, half of them landing between 1.1 and 1.8 seconds. Same shape as Slow, just quicker – mostly short pauses with an occasional long one, in faster and slower stretches.
When you select this speed, there is no delay between actions, they will be done as quickly as possible.
Warning! This speed presents a higher risk of banning on some servers.
Customize the speed. Select the time interval between the bot's actions
Potions
Use automatically Soup of Life
Healing: +50000
Requirement: level 75
Use automatically Medium Healing Potion
Healing: +15000
Requirement: level 3
Healing potions used under: Below this share of your health the bot may drink a healing potion.

It will not waste any of it, though: a potion is only used when the health you are missing is at least as much as it restores. Soup of Life gives 50,000, so with a 100,000 pool it waits until you are at 50,000 or lower – drinking it at 60% would throw away 10,000. Medium Healing Potion gives 15,000, so there the limit you set here is usually what decides.

In short: both this limit and the no-waste rule have to agree before a potion is opened.
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Use automatically Energy Potion
Energy: +10
Requirement: level 1
Use automatically Energy Potion on story, grotto or manhunt mode.

when AP drops under – a fixed number: drink under 60 AP.
when AP is short of full by over – counted down from your maximum: with 30, the bot drinks whenever you are more than 30 AP short of full. Useful during events, where the maximum can be 50% or 100% higher than usual and a fixed number stops making sense.
Use automatically Blood potion
Basic talent: +3
Bonus Talent: +7
Requirement: level 25
This functionality only works for: Energy Potion, Medium Healing Potion, Soup of Life and Blood Potion, before these potions are used. It only works when you have enough space in your inventory.
Which gift the bot reaches for first when both are ticked and both are usable. The other one stays as backup for the next time. Use first:
Yellow Gift
Restores 50% of your life
%
Green Gift
Restores your life completely
%
When a gift is opened
Only when your life is at or below the percentage you set – a gift opened at 80% throws away almost everything it gives.

Where they sit in the order
After Soup of Life and Medium Healing Potion, which you have anyway. Before the church: the bot will wait a short while for a gift rather than pay action points for praying. The 100% Healing Potion stays last – it is the only one that costs real money.
?
Collapses the eight potion rows. Your choices stay exactly as they are – this only frees up screen space.
Sell Use Keep
Strength Potion
+10 Strength
Strength Potion
Defence Potion
+10 Defence
Defence Potion
Dexterity Potion
+10 Dexterity
Dexterity Potion
Endurance Potion
+10 Endurance
Endurance Potion
Sell Use Keep
Charisma Potion
+10 Charisma
Charisma Potion
Small Healing Potion
Restores 5.000 life
Small Healing Potion
Medium Healing Potion
Restores 15.000 life
Medium Healing Potion
Blood Potion
Basic talent: +3, Bonus talent: +7
Blood Potion
Collapses the two premium-potion rows. Your choices stay exactly as they are – this only frees up screen space.
Use automatically Energy Elixir
Energy: +80
Requirement: level 1
Use automatically Energy Elixir on story, grotto or manhunt mode if your AP is under your limit setup.
Use automatically 100% Healing Potion
Healing: +100%
Requirement: level 1
Use automatically 100% Healing Potions on story, grotto or man hunt mode if your health is under your limit setup. %
Automatically buy Energy Elixir and 100% Healing Potion when you run out.
The bot only plays during the intervals you tick here and stays paused the rest of the time, so its activity looks like a normal daily routine instead of a machine running non-stop. An interval may cross midnight (for example 22:00 – 02:00). With Schedule off, or with no interval ticked, the bot plays whenever you start it.
Start:
End:
Other
Auto enroll to clan war
The small panel on the left of the bar showing whether the church healing and your potions are ready to use. A coloured icon means you can use it right now, a greyed one means you still have to wait – hover it to see how long.
This function modifies the area for creating orbs and. Eliminates unnecessary text and minimizes the area, remembers the number of fragments used and intelligently detects the category of items from which you have the fewest orbs and selects that category by default for a new orb. This function is activated by default.
Turn on/off the tooltips
Payment
After payment, you need to reload the page for the software to work :)
Storage 💾
FAQ How to keep your account safe

We have tested and studied the game closely, and there is no mechanism inside Bitefight that detects this bot. What the staff can see is the server's activity log: how long an account plays and how evenly spaced its actions are.

That is where accounts get caught – not by detection, but by arithmetic. Nobody plays sixteen hours straight with the same rhythm and no breaks. If you run it around the clock without Schedule, the pattern speaks for itself.

So: full speed only on servers where botting is not punished. Everywhere else, use the slower speeds, put gaps between actions, and set Schedule to sleep at night in your own time zone. An account that plays like a person is the one that keeps playing.

Your account, your call. This is not approved by Gameforge and using it is against their terms. The Master Extension Team provides the software; what happens to an account it runs on is the account owner's responsibility.

What we know about you: only the email address you gave when you paid. It is what ties your licence to you and what logs you in. Nothing else is collected.
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Keeps only the entries that contain what you type. Numbers in brackets search the story decisions: [28] finds every fight where 28 was on the table, whether the bot picked it or not. Anything else is a plain text search.
Applies to the log you are looking at right now. Untick it and the bot stops writing that one – the others keep recording. Useful for the logs that fill up fast.
Decisions 30 and 42 are the two that pay. Ticked, they also go into a log of their own – Story rewards(30 & 42), the tab up above – so you can see what they brought without reading through everything else. Unticked, that log is hidden and the two decisions stay here, in the activity log, like the rest.
The strip of recent story decisions under the log. Turn it off and it disappears entirely – nothing is drawn and nothing is kept in the page.
Ruins ledger
Shows only the decision the bot took, without the ones it had to choose from.
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